Most torpedoes during the war were straight running only, with a few German torpedoes using a ladder-search pattern. The German Zaunkonig and Allied FIDO torpedoes were not introduced until 19 respectively. Historically, homing torpedoes, while technically used during World War 2, only existed very late in the war, and thus comprised a tiny percentage of torpedoes fired during the war. Make submarines only able to fire torpedoes while at periscope depth, and then have those torpedoes behave in the same way that torpedoes already behave in-game. With that in mind, I have several suggestions to help balance submarines, based on how submarines historically performed during the era covered in World of Warships:ġ: First of all, I would recommend removing the ping/homing torpedoes mechanic. It is of course important to keep the game balanced, or else people will quit playing the game. That being said however, many players I've met are concerned (to put it mildly) about how submarines will impact the game. Quite the opposite - I am thrilled that submarines have been introduced to the game, as I've been fascinated with submarines since I was a small child, and submarines are something that I've wanted since the launch of WoWs. Regardless of either outcome, I feel it is important to share my 2 cents after having tried the submarines during the trial period in co-op battles.įirst, let me preface by saying that this is not a submarine hate thread. Perhaps the developers at Wargaming will adopt some of my ideas, and perhaps not. I am making this post today to suggest possible changes to submarine play.
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